@aj0413 The topic of the thread is - CC is currently flawed, I've suggestions to make it more manageable.
Hello, I said. I've suggestions to make it more manageable too. Let's take the magical/physical armour idea they currently use to make it more manageable and evolve it.
How in god's name do you think that doesn't contribute to the debate? Is it your reasoning that because the OP didn't write the word 'armour' in his first post, we can't write 'armour' either?
I can keep revealing your contradictions all day, if needs-be. You're not exactly the savviest of writers (pro tip: the wacky dialogues with yourself don't help), and it's like shooting fish in a barrel to be honest - but do try me for another one.
@Kindulas - I disagree with your point, you disagree with mine. I can't see how it's a 'headache', to be honest. Elemental resistances are already in place and you don't get intellectually frustrated about them, do you? Elemental HPs are just an evolution of that. I like the magical HP, but think it has even more potential when split out.
I've an idea!
Another checkbox solution!
How about that?
So people that get a little hot under the collar by having to keep too many plates spinning can relax - we make it easy by just having one magical armour. And people that want a bit more complexity can check the box that says 'split the magical armour into multiple elemental armours'.
That way, everyone wins!
Last edited by smokey; 16/10/16 11:08 PM.