@Kilroy512512 'It purely a matter of opinion as to whether or not this is "good" but it barely effects anyone so no real pressing need to change it in my book.'

Happily, 99% of the posters on this thread disagree with that point. So hopefully this is a case of majority wins. No one likes it. By your own description, it's a waste of time. Those of us who've given it more thought have deduced it's not just that, but it adds literally nothing to strategy or immersion.

'Repairing your equipment from time to time is a believable problem to have'.

Are you serious? This is your rationale for keeping it? This is everyone else's rationale for getting rid of it - this is a game. It's supposed to be a thing you enjoy, not an emulation of work. It's main strength is turn-based strategy, and durability as is adds nothing to that.

By your reasoning, I could well say, 'eating food is a believable problem to have'.

*solution: make user eat food every 4 hours, because of hungry status - make them buy food if they have no food*

Or, 'sleeping is a believable problem to have'.

*solution: user gets tired after X amount of hours and must click button to sleep*

Or - I don't know - 'listening to completely inane banter ad nauseam is a believable problem that can make people angry'

*solution: user can become exasperated from clicking the dialogue options of complete idiots, and must endure a cooldown before they are able to engage in dialogue again with a cool head*

Could go on, but hopefully you get the point. Just because it's believable doesn't mean it should go in. This is a game. Games are designed to entertain, not create chores. Durability as it is doesn't entertain or reward - it just annoys. In a game. So get rid of it.




Last edited by smokey; 16/10/16 11:27 PM.