"The only setting in which a traditional repair system does anything at all for a game in the positive is for MMOs or other games where economy is a strong factor. The effects on gameplay are a few mindless button presses and light menuing from time to time which, IMO, games should really be striving to force as little of on the player as possible without sacrificing gameplay."

I'll just toss that in there so you can actually read it this time.

The only thing I was saying was that this is a relatively minor issue and one that has very little impact on gameplay compared to other major issues that really need to be handled.


Chaotic neutral, not chaotic stupid.