Originally Posted by Kilroy512512
HP is not a moot point though, it's your main line of defense. At the end of almost every battle at least one person has one or both of their defenses cracked and survived purely because of their HP. Shields do exactly what they are supposed to do, be a front-loaded buffer against CC and damage. HP is the for once the battle is fully underway and it not intended to provide benefits against CC.

The argument against that as a given is that you don't get access to much magic armor early on so some of the CC heavy fights can be pretty intense for first timers. As I have said now, four times I believe, making magic armor more readily available would clear up almost all the issues people are having.


Except it only comes into play if CC chain lock isn't going on. Which is if someone bothers to employ the tactic once armor is gone

Take a one vs two with the AI. Break their armor and stun them. Now repeat that till they die.

That's such a doable strategy it's game breaking.

The only counter argument is "group tactics" which doesn't help cause if my follow up points of defensive vs aggressive and the fact that divide and conquer is easy to manage with patience

Last edited by aj0413; 17/10/16 12:17 AM.