At this point what you are talking about isn't something that can be quantified. As I have stated numerous times, these games are very clearly not intended to be perfectly balanced offerings. If you can manage to CC down npcs and find a way to do it then great, more power to you. There are plenty of situations currently in the game where that specific solution will not comprehensively solve a combat and that would be the only thing I consider to be a problem in a game designed to be so volatile. A one size fits all solution is bad, finding a way to manage specific situations isn't even if that situation is common.