Hi. I've played a bit of scoundrel, and I found pretty much every enemy to go before me in the first four levels I played. I wrote 3 phrases explaining my problem below, and below that, I put my suggestion.

Experience/problem:
The fact that every enemy acted first was sort of irritating, especially, when I initiated a fight from stealth.
I am 'surprising' my opponent with a stab to the back, and then their entire group gets to act first. It feels horrible.

I'm a relatively squishy character, in the midst of a group of enemies on classic, and the first thing they do is damage me and cc me. It feels bad backstabbing someone, only to have that be my only option.

In fact, it was so bad, that in the end, I initiated battles on distance, and I combat stealthed by running around a corner as soon as I got my turn. The fact that they had to use their initial combat point to run up to me at the beginning was the only tactic I could play around on classic mode.

Suggestion:
1. When attacking someone from behind or from out of sight, please incorporate a 'surprised' feature that let's you go first.

2. There is a little bit too much initiative bound to items I feel. It's a little bit too hard to get the first move with pure stats, which I just personally feel should be the decisive thing when finding out who starts... Who's fast, and who's slow.

3. Certain enemies should have lower initiative in particular, such as zombies, golems, other mind depraved beings or simply 'very large' unless it's in their nature to be fast somehow. The initiative amount has to fit with the personal, not just purely the level of the thing.
I don't see why a high level NPC cleric should have more initiative than a low level one. The higher leveled one may be smarter, stronger, know more spells, more powerful spells, but why should it react faster? I could see a high level NPC thief having a growth in speed per level. Because that's one of the thing I associate with thieves... 'wits' the ability to react fast to the circumstances surrounding one.


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