Me and my friend fought a battle about 20x never having first move. The opening move for the enemy team was to stun me or him which is instant. So now im down. The other would use frozen grenade freezing him. We lose our first turn, he loses his second turn. They effectively won by doing nothing but cc. Every fight where the enemy had CC ended like this with us reloading and having to bait the enemy with CC. Most of the fights turned into this, "He who CCs wins." By saying its more tank proned, classes that build into defense and stack high magic armor and regular armor only benefit from not getting permanently cc'd. If you want to make a team of 4 squishies the sheer amount of CC prevents this. The ability to pick and choose your classes for different play styles is limited.
What makes it a horrible fight system is you literally turn every fight into a CC war, add the horrible ini system and this just becomes an increasingly annoying fight where you enter battle and just explode, unless you yourself keep so far distance that their first move spends all their AP and you stunlock them on your first move. Tactics shouldn't be I avoid the enemy to make them burn their moves so they are useless, so I can stunlock them to turn them into meat shields. That is a boring fight system.