The linear devaluation by level is an odd problem.
The more is said about the system, the more it sounds like it really should do away with adding stat points every level.
There's no real mechanical difference between being forced to add points to improve, and just having the character improve automatically based on their initial stats(again, S.P.E.C.I.A.L. in Fallout 1/2), but with static stats, the value of a point grows with level, rather than diminish, so it feels a lot better when you do get the opportunity to increase one of them.