While I feel like a static system would be an improvement I don't feel like it is the ideal solution because1, it requires knowledge of the system before making a character. I need to know what stats my char will need before I get a chance to make then. 2, I cannot change or develop with my character. Because advancement and class design is so fluid, it would be unfortunate if I decided my mage wanted to develop his finesse and use some sneak attacks but I would never get the stat spread to make that effective because I didn't plan for it at start. 3, it would take some of the enjoyment and excitement away from leveling and remove an avenue of progression.

Some of this could be mitigated by having a standard point spread or pseudo/randomized character stats. But I feel many would dislike those decisions being taken out of their hands.

Last edited by Surrealialis; 17/10/16 01:13 PM.