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Originally Posted by Darkhain
Perhaps you guys didn't read the OP's post, which only complains about the game not being super easy mode, like most AAA games nowaday. He doesn't want to use his head to actually understand some simple mechanisms or tacticts.
The best point is when he says, he doesn't want to reload. I mean WTF?

That being said, I do agree that CC and armor need some reworks, but it's not the case for CC against players, but mostly CC against mobs, which are making the game easier.


Man, that's the depth of understanding you have about his complaints while going through 3+ pages of this? Yikes.

Let's actually go over his complaints, yeah?

Quote

As one of those people that don't like to reload a game to a point where i would rather start a game from begin then reload.

I have to say that there are places in game that can destroy all the experience. Like when after like 10 hours of play you walk into an ambush and you think that youre as prepared as it can possible be and then your whole group gets stuned in first round before you even ellowed to do anything and u have to watch how they are being slaughted without you have any chance to do anything...

3 pages of shit slinging later...

I think that the point of all this is that you can't ever tell if you are ready for a fight or not, there should be a way to find out or escape. And you could randomise ambushes after each load.


Let's call this Part A:

1. He doesn't like to reload (mainly because it breaks the immersion/game flow - separate argument entirely).

2. There are encounters that completely destroy all experience - he means experience as in immersion/game flow.

3. There is a situation where you can spend 10 hours in the game and think you prepared.

4. With the notion that you are as prepared as possible you end up dying horribly.

And much later as a recap, we'll call it Part B, and his actual concern:

1. Fuck reloading because of immersion/pacing issues (separate argument).
2. You can never know fully what the encounter has to offer until you contact it.
3. Not being prepared for an encounter can cause reloads.
4. Therefore you should be able to discover information about or escape from an encounter in order to avoid reloads.

After breaking it down are you sure you're still on point? I am sending your logic home in a body bag if you still think you are.

Let me point out this about the incestuous circle jerk that's happening here right now to give you a hint that you are not on point:

Even if you change the CC and armor mechanics his concerns are still not addressed because it only solves A.4 and not anything else.

I mentioned it earlier in one of my posts what he was really after and what people in this culture take for granted at times - including myself.

But hey, I doubt you're here to actually discuss and learn; it's a fucking pity and a waste because this subject has way more depth than what you're giving it credit for.

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Originally Posted by vometia
Seriously, guys, please stop making it personal and keep on topic otherwise another group hug will be enforced.


Well, knowing my luck I'd be beside the frog.

Speaking of whom, one thing which players new to Larian games don't always grasp is that if you get an oblique warning you should take it very seriously. For example, on a first playthrough a comment such as "Are you sure you are ready for this?" actually means "We'll get the body bags ready.".


Someone must have spiked her senna pod drink!
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Originally Posted by Kilroy512512
Originally Posted by mfr
Small problem. If the player does not know the saves are being made, how will she/he know to load them?

I don't think hidden saves are a good idea for the reason you mentioned. Accepting the risk of save files being corrupted is asking for trouble. The problem with "idiot proofing" is the inventiveness of the "idiots", so someone somewhere could end up with a large number of corrupted saves which do not appear in the save list.


Open up the load menu and apply eyes to that situation. Pretty sure everyone does this after death.


The point was to conceal the saves being made. If they turn up in the load menu, they can hardly be invisible.


Someone must have spiked her senna pod drink!
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Originally Posted by Darkhain
Originally Posted by Kalrakh
Depending on your level 100 armor/magic armor is pretty nothing. One chloroform attack in Arena and well come to stunlock town.

Also your guys are having 100 at wich level? 8? They surely did not have it at level 2 or 3.


At lvl5-6 you get that on each char (you can get more, but I feel it's the min you shall have).
I did Arena at lvl2 or 3, had no problem, first try.
Same for the frogs ambush, first try, no problem.

People are just no used to play tacticaly.
I never ever got my whole party stun-locked to any encounter.


Because you used stunlock. Its either CC or be CC'd. This is just a one sided fight and frogs dont CC. The arena doesnt CC either for the most part in comparison to most of the other battles. The crocodiles permastunned my party with fear until they killed me which lasted 6 turns.

Last edited by DontTouchMyHoHos; 16/10/16 04:57 PM.
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@Limz
Hey, people saw what you were pointing at. I even supported it.

The experience here also just really highlights issues with the current CC and armor system. And as that it something more concrete to discuss and a hot topic in the threads, it's what people are focusing on

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Originally Posted by DontTouchMyHoHos
Originally Posted by Darkhain
Originally Posted by Kalrakh
Depending on your level 100 armor/magic armor is pretty nothing. One chloroform attack in Arena and well come to stunlock town.

Also your guys are having 100 at wich level? 8? They surely did not have it at level 2 or 3.


At lvl5-6 you get that on each char (you can get more, but I feel it's the min you shall have).
I did Arena at lvl2 or 3, had no problem, first try.
Same for the frogs ambush, first try, no problem.

People are just no used to play tacticaly.
I never ever got my whole party stun-locked to any encounter.


Because you used stunlock. Its either CC or be CC'd. This is just a one sided fight and frogs dont CC. The arena doesnt CC either for the most part in comparison to most of the other battles. The crocodiles permastunned my party with fear until they killed me which lasted 6 turns.

If you're not using your CC, not sure what you're doing.
There are both physical CC and magical CC.
Frogs fight wasn't something special to me, iirc I still used 1 res scroll, because yeah at low lvl without gear it's hard, teleported the frog on the platform, and that's it.
Also never fight with your party stacked on each others.

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Originally Posted by Darkhain
Originally Posted by DontTouchMyHoHos
Originally Posted by Darkhain
Originally Posted by Kalrakh
Depending on your level 100 armor/magic armor is pretty nothing. One chloroform attack in Arena and well come to stunlock town.

Also your guys are having 100 at wich level? 8? They surely did not have it at level 2 or 3.


At lvl5-6 you get that on each char (you can get more, but I feel it's the min you shall have).
I did Arena at lvl2 or 3, had no problem, first try.
Same for the frogs ambush, first try, no problem.

People are just no used to play tacticaly.
I never ever got my whole party stun-locked to any encounter.


Because you used stunlock. Its either CC or be CC'd. This is just a one sided fight and frogs dont CC. The arena doesnt CC either for the most part in comparison to most of the other battles. The crocodiles permastunned my party with fear until they killed me which lasted 6 turns.

If you're not using your CC, not sure what you're doing.
There are both physical CC and magical CC.
Frogs fight wasn't something special to me, iirc I still used 1 res scroll, because yeah at low lvl without gear it's hard, teleported the frog on the platform, and that's it.
Also never fight with your party stacked on each others.


The CC is the problem, ya know?
It works, but it's way too strong. For both the AI and the player

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I have to make something clear here, people on this forum are not casual players, most players never go to forums, even less post on forums.

Secondary, most people would only play this game once and whatever they going to buy next Lucian or recommend this game or not will depend on this one playthru. So all the people that played some place like 10 times and because of that think that it is easy don't realy get this topic.

Last edited by Rasly; 17/10/16 02:34 PM.
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I really haven't run into any CC problem moments. I ran up against CC problem moments a lot more in D:OS with puddles and lightning than I have in this game. I feel that the tools in the current game make CC management really easy.
One of my guys in a lightning puddle? Frost armor and boom, effective character again. My tank takes too much CC? Give him all the mage armor. Problem solved.
In the first game, with random CC. I had little to no control. Now I have all the control and that is a huge improvement. I don't understand (and haven't seen any arguments except 'it happened to me') that support the idea that D:OS's random CC system gives the player more control than the current system.

However, I can support adaptations to CC in the form of more interesting conditions that may limit player concerns.

As to the other main ideas in this thread. I really do feel like proper play is the biggest and simplest solution and the early and original post were very childish. It has since become a bit more mature (while simultaneously more aggressive by some posters)

Solutions which make sense:
1. Pick the difficulty you want to experience. Exploration mode is exactly what the OP wants, and if he encounters the same problems in that mode than maybe we have another discussion. Since he never said what difficulty he picked I am confident to say he picked classic. Because of 'alpha' they haven't been explained during the choice and but are pretty straightforward (for those who had the same options in D:OS). I have often chosen lower difficulty in games that I have just started or purchased to experience the story.

2. More effort could be made with tool-tips/tutorials. However, the 'pre game' which Devs have already stated will appear before the island to help players understand the mechanics, isn't in yet. So this should help encourage players to control party members individually or in smaller groups while maneuvering in dangerous places. In addition, some words (I feel like there are enough already, but we still have this thread so..) on the importance of height and terrain would help to make people think 'hey, maybe I shouldn't walk through this narrow ravine with convenient ambush locations on all sides but look, stairs I can climb off to the side!" (this is the case with the current problem ambush)

3. After the above, people still complaining really have no excuse.

For my part, I appreciate how rough some of the fights can get, and don't mind an occasional reload. On that note, is there any places currently where you can buy resurrect scrolls?

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Originally Posted by Rasly
I have to make something clear here, people on this forum are not casual players, most players never go to forums, even less post on forums.

Secondary, most people would only play this game once and whatever they going to buy next Lucian or recommend this game or not will depend on this one playthru. So all the people that played some place like 10 times and because of that think that it is easy don't realy get this topic.


And in a patch or two the 'explorer' difficulty will have a tool-tip which says 'Casual players, click here!'
Classic will say 'People who are familiar with D:OS or turn based tactical combat click here!'
Harder will say 'prepare to reload worms!'

And none of this thread will matter anymore.

As to the second point, do I get this topic because I only fully completed the alpha once but still disagree with your suggestions and OP?
I have to say, I feel your pain, I play with my partner and she disliked reloading when we lose a battle. It has happened, but it never 'ruined' the experience. If anything it has sharpened it by making the battles more meaningful and our actions/preparation more important. So now she sneaks around and asks me to quick save often and unlocks here characters from eachother to spread out.

Last edited by Surrealialis; 17/10/16 02:44 PM.
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Originally Posted by Rasly
Your avatar is "embarrassing"

This just tells me you have awful taste for movies, honestly.


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
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rather re-start than re-load? sorry, i find "that notion" funny, but dont get the point.


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Originally Posted by Limz

1. Fuck reloading because of immersion/pacing issues (separate argument).


Me too, I played Nethack for 1 year before I ascend. I died more than 100 times in the process. Patience is expected for anyone who loves this kind of playstyle.

Originally Posted by Limz

2. You can never know fully what the encounter has to offer until you contact it.


OP didn't tell us which fight it is. But afaik, there are signs for ambush in ea version such as characters' comments "I have a bad feeling", melted corpses and/or autosave.

Originally Posted by Limz

3. Not being prepared for an encounter can cause reloads.


This is not the case. None of the enemies in this alpha can instagib you like Braccus Rex in the first game so you always have chance to escape.

Originally Posted by Limz

4. Therefore you should be able to discover information about or escape from an encounter in order to avoid reloads


But you CAN escape to avoid reloads. OP get wiped because his/her team stand in the water and get stunned. Water/blood + air = charged water. This is consistent in the whole game. OP should have noticed this if he has played the game for 10 hours.

Last edited by sehnsucht; 25/10/16 03:22 PM.
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None of the enemies can instagib you? I trust that you got to the final battle, because there's this Magister who tends to cast an insane AoE spell that more or less decimates anything it hits. Funnily enough, it's the same spell that Braccus used to incinerate people and haunt players' nightmares with in D:OS. And she just tends to cast it not on the Void wyrm, but on at least two of your party members. That's the definition of "instagib".

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OK I didn't get instagibbed in that fight. Maybe it is because I put 4 points in leadership and have higher initiative than that lass so I bailed and the worm killed her. If this the encounter that make OP upset then I agree it would need some balance.

Last edited by sehnsucht; 25/10/16 05:33 PM.
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Seems to be, from reading this one and other forums about stunlock is that there are basically two groups of people. One that thinks that constantly having to reload the game is immersion breaking and is almost like cheating, and another group thinks that loading is fine and that's how you basically learn the game.
First group basically hates stunlock and the other one is fine with it.
I'm kind of in the middle of it, I like stunlock abilities however it is annoying when you get ambushed out of nowhere and you can't do much about it. I think the problem lies elsewhere currently. To me its ok if I start an encounter and one of my guys gets stunned, however its not cool when 2 or more are stunned right off the bat.
I think a way to resolve this is to bring back the formations from the last game. I think this will resolve the issue of your whole group being stun locked. I remember last game once that was introduced the game was still challenging but I had to reload a lot less due to feeling I got screwed by the game. If I lost it was usually my fault.
The first play through I did in DOS 2 I kept getting annoyed for my whole party getting hit what seemed like out of nowhere and reloading a previous safe and arranging my guys accordingly for that encounter kind of cheapens the experience of said encounter I think. Having to reload every time you get ambushed so you can set up properly makes it so that there aren't actually any ambushes in the game.

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Sorry OP, just... git gud.
And learn to play this game. You seem to not understand it at all. Get your armors and elemental resists. Get higher initiative FFS.
And if the devs decide to rebalance the unforgiving gameplay to being just another grind-fest with zero competition - do it only for explorer difficulty, for all the crybabies to play in their little ponyland, please.

P.S. On my first ever D:OS1 playthrough my party wasn't nearly wiped by that Braccus' meteor, though it was kinda unexpected. I did win it only on my second try, cause eventually I still got mowed down with the twins and ghoul, but still, the meteor wasn't a total disaster. So just git gud.

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It was not a total disaster in the original game but it was in EE.

For people who have no problems with reload that would be fine. It is not difficult to counter that once you know it. But it is definitely unfair for OP.

Last edited by sehnsucht; 27/10/16 02:34 PM.
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