Lol, Naqel, nice!
So, back to the original post.
I think that 1-2 steps differentiating CC would be great.
-I like knockdown as an AP eater -> we could even simplify it by removing the 'choice' of getting up and instead phrase it as, you character loses X (likely 1 maybe 2) AP to stand up at the beginning of their next turn.
I don't think we need the change to stun/shock. Instead. Shock can be a 1 turn/application hard CC that leaves a shocked 'rebuff' or resistance for 1 round - effectively ending peoples complaints (it still hasn't happened to me) of lightningpuddlelock.
I liked in D:OS when being frozen granted increased physical armor, essentially petrify and frozen could work the way they do but grant an amount of armor (phys for frozen, magic for petrify?) in exchange for being immobile for 2 rounds. Immunity, as was possibly suggested can be easily exploited and can be detrimental to the person applying the effect..
This is a step in the right direction without too many added mechanics.
In addition to removing CC and because I loved the bless idea
-> Blessing a shocked person or surface -> Gives everyone touching the surface increased movement and on a person only + AP.
-> Blessing a frozen person grants lots of magic armor. -> Frost armor (the reverse of what the CC granted)
-> Blessing a petrified person grants lots of physical armor -> Fortify (the reverse of what the CC granted)
Finally, I remember D:OS CC moving slower. From wet/chilled to frozen. From warm to fire. The current skills in game apply conditions in a single step (maybe they are higher level or sample crafting abilities that are just being tested at low level). I would like a return to this form. So after magic armor is gone, frost applies chilled and then frozen. And attacks that hit multiple times i.e. hail strike, should only apply cold in a blast to all in the AoE. If it's like flaming daggers and is supposed to create the fire condition - the damage should be toned down.
Last edited by Surrealialis; 17/10/16 04:16 PM. Reason: formatting