They should take away the fact, that spell strenght depends more on your level, than everything else. It's the main reason why stats turn more and more into bottomless barrels. Or hat least weaken the powergain per level.

Giving players more stat points to design the progress of their heros isn't that bad. But in D:OS is was mostly done with Skill-Points not Stats. But now neither stats nor skills feel like they really matter. The damage from the spells mainly depends on your level or your weapon, and I think that is a pretty bad design choice.

Autogaining stats would deny the core principle of the game: You can start as a warrior but turn into everything you want.