Originally Posted by Surrealialis
I don't think we need the change to stun/shock. Instead. Shock can be a 1 turn/application hard CC that leaves a shocked 'rebuff' or resistance for 1 round - effectively ending peoples complaints (it still hasn't happened to me) of lightningpuddlelock.


Actually, that's the worst offender, and puddle shock is exactly why the specific functionality was suggested.

A: Stunned is a pretty generic term, and it would be nice to have that released for an effect that doesn't necessarily involve electricity, hence "Stun 2: Shocked".

B: It's the most likely effect to be applied continuously, and as such it should be changed specifically to something that can be actively managed over however long it would take to get out of an electrified puddle.

C: Making the effect manageable is a much more intuitive and elegant solution than making the player immune to it on occasion(that's what Magic Armor is for).