@DontTouchMyHoHos
I almost exclusively play all squishy teams including my first full playthrough and have never had much issue with getting chain CC'd. If you are having trouble, try equipping some magic armor which will, in the worst case scenario, at least prevent the first hit against you from CCing you. I don't think anyone here was saying that building tanky is the answer and I was actually arguing that building tanky is intentionally pretty much impossible.
@Surrealialis
CC is happening too easily for a variety of reasons, which is not something anybody in the thread is disagreeing with.
I and many others disagree to varying degrees. I won't speak to how specific others feel about the situation but I for one thoroughly enjoy the high stakes, volatile play encouraged by the current system. The only real issue there, in my eyes, is that the initiative system is terrible which leads to many feeling frustrated by the supposedly unstoppable CC chaining. This stems from the stat system which is also terrible for very different reasons.
Currently when you level up your effective power, at least as indicated by the UI, drops and in order to get it back you have to invest your points into your primary stat of choice. As a mage, it's hard for me to make the decision to pay a few points into wits to improve my initiative or any other flex stat you might want because level ups are holding our damage hostage and the ransom is all of our stats.