Originally Posted by Kilroy512512

I would be curious to hear your examples of when the opposite is true unless of course the only example is taking the peaceful option and then turning around and murdering them. I don't care about that option.


I've got a few I can remember offhand;


If you have a Yarrow Flower when you approach the madman on the beach you can give it to him to avoid combat. This then gives you the option of turning in the quest to Magister Yarrow. If he hasn't been killed you will be rewarded with more XP when you do this. When you speak to her on the beach you will also be rewarded with knowledge of the secret entrance to the Fire Slug Cave. I'm actually not 100% sure this is more XP, than the 2 kills, but it gives XP and the option of the location, and requires 0 fighting. I'm not sure if Magister Yarrow's kill XP should be counted against the "good" option anyway, as the attack against her would be unprompted.


Another example:

When approaching the dogs in the basement of the keep prison (the room with several dogs) if you have a slobbery red ball you can give it to them and gain somewhere around 2k XP. I'm confident this is more than killing them is worth.


Another:

Just past the Blue Ambush boss there is a weakened guard that will attempt to arrest the player. If you opt not to kill him it will prompt several skeletons to spawn and attack. The XP for killing them is more than what you'd get from the weakened guard, and he lets you go free after. I don't think they spawn if you just kill him.


An interesting one:

Opting to NOT fight and kill Griff's entire gang when returning his orange and instead turning in the lizard who stole his drugs. You gain XP, then you can go prevent the assassin from killing the lizard. This nets the kill XP, and the lizard gives you XP for saving him. The biggest "good" player gain here is that you retain access to all of the skill book vendors.
One could argue this isn't necessarily a "good " solution, but it ties for least deaths, and only a single "bad" character at that.


More gold example:

When approaching the gambling thugs, you can get into a fight with them and kill them if you refuse to pay up. However, if you first get the Sparkler card you can resolve the situation peacefully and gain 100 gold. This is much more gold than you get for killing them.


I don't have exact numbers of XP on me, and these are the only cases I remember offhand.

Edit: I guess I have a ton of cases where doing someone's quest instead of killing them (with no apparent provocation) gives more, but this seems like a trivial case that isn't worth specifying.

Last edited by error3; 18/10/16 03:29 AM.