Originally Posted by FrauBlake
Originally Posted by SpookyXperiments
Right thanks for pointing that out

Posting about this the second time on reddit resurfaced some key info in my head regarding the whole scenario and I forgot to come back over here and edit the post

Here's some food for thought: The bug remains regardless of whether or not I have mods active

Furthermore at one point I tried using "Small changes in the UI" by vito740 but this had major conflicts with controller mode and I had to uninstall it

With 'no mods active' you mean starting a new game or did you only deactivate mods in the mod menu and continued playing from a save where the mod was still active ?

Mods cannot be deactivated for a running game as far as I know. You can use brute force and delete a mod which would only mean that the game might not find resources needed anymore, the story code would not change I think.
That's the case at least for my mod because it has tons of story code.

I still fail to understand why playing an effect on 'Bip Head' could lift a helmet and I don't think it does. Could only be that a played effect shifts the effect bone up and a shifted effect bone is then used as the anchor for helmets to be placed. If it's that, then it must be a bug I guess. But I don't know if it's the effect from my mod.


Yeah I noticed this as well

I have no idea if it has anything to do with your mod or not (personally I doubt it)

I'm just gonna have to finish my current playthrough and do a fresh reinstall of the game

I have no idea how to approach this bug since like you said I can't actually deactivate mods mid-game

Last edited by SpookyXperiments; 18/10/16 06:57 AM.