I'll repost the bugs from my Omnibus thread.
http://larian.com/forums/ubbthreads.php?ubb=showflat&Number=592205#Post592205

You'll need to change to a different Style at the bottom of the page to see the list formatting. I recommend ubbthreads_divinity2.

  1. Controls
    1. When dragging an item in my inventory, if I release the mouse button over an item, it sometimes activates it. It’s possible that the program is registering the mouse button release as the first click of a double-click, although I don’t know where it’s getting the second click from unless I’m accidentally left-clicking without realizing. Double-click detection should be based on mouse button down, not mouse button up. If that’s not how it works, then I don’t know why it’s happening.
  2. Abilities & Skills
    1. Hail Storm’s AoE diameter is much larger than its reticle indicates. Either the reticle or the diameter of the effect should be changed to match the other.
    2. When trying to use Battering Ram, I’m frequently told that the target is blocked even when it isn’t, even when I’m standing right next to the target (close enough that the circles are touching). I can do anything else to the target, but not Battering Ram.
    3. Battering Ram doesn’t go in a straight path to the target, instead going off to the side. It’s hard to tell what I’m actually going to hit between my character and the target. An indicator of some sort would be good, but also make the path a straight, direct line to the center of the target target. My character can move off to the side afterward.
    4. Bartering adjusts prices by 4.5% per point, not 10% as described. Either the skill effect or its description needs to be adjusted.
    5. First Aid has two lines under Special, the second of which says “100% chance to set First Aid for 0 turn(s)”. That line can be removed.
    6. One-Handed skill does not improve wand damage. (reported by error3)
    7. The Pyrokinetics skill increases fire wand damage like it should, but it doesn’t show this change on the character sheet. (reported by error3)
    8. “Walk It Off” does not reduce the duration of allstatus effects. It does not reduce the duration of stun, for instance. “Stunned” usually lasts 1 turn, so Walk It Off would essentially make the character immune to stuns. I’m guessing this is by design, in which case the wording would need to be changed to reflect that. However, if it is meant to reduce 1-duration status effects to 0, then it’s currently not working. Either way, a change is needed.
  3. Items
    1. There’s an item called “Letter to Mother” which, considering it’s from someone’s mother, should be called “Letter fromMother”.
    2. Bedrolls do not have a “Use” option in their right-click menu. You can use them if you place them on your hotbar and then click them there, but you can’t use them for your inventory pane.
    3. After drinking a cup of something, you lose the cup. In DOS1, you’d just have an empty cup/mug after drinking from it.
    4. Every time you save and then load your game, for each Blood Rose Elixir effect on you, you gain +1 to each of your stats.
    5. Scoundrel skillbooks have subtext that says “Rogue skills are skills for rogues and thieves. High Dexterity improves these skills.” Here, “Rogue skills” should be replaced with “Scoundrel skills”. The second line should be changed to “Finesse improves the damage of these skills.” and should only be present on skillbooks that deal damage.
    6. Repairing an item by using a Repair Hammer consumes the Repair Hammer, and requires unequipping the gear you wish to repair if it’s equipped. Repairing an item by right-clicking the item and selecting Repair does not consume anything and does not require you to unequip the item. One of these must be not working as intended.
    7. Healing Elixir’s tooltip, under Special, says “100% chance to set Healing Elixir for 0 turn(s)”. That line can be removed.
    8. The description for the Lowered Armor status effect (from Armor-Piercing Grenade) is blank.
    9. Terror Grenade’s special says “100% chance to set for 2 turn(s)”. It properly sets “Terrified”, but that word is missing from its description.
    10. At about 247, 143, in that office/bedroom in Fort Joy (next to the ladder you can drop down), there’s a small Painting of Alexander on a table next to a bed. It’s much smaller than the other paintings, however it still weighs 150, like the large ones. That should be reduced significantly. It also has the same high value as the large ones, which probably also should be reduced.
    11. At about 305, 196, there are three Makeshift Axes that you can’t pick up. It says you can’t reach them. I can’t even see them. The mouse isn’t highlighting them as I pixel search for them. I think they may be in the wall or under the ground. They either need to be moved or removed.
  4. Panes
    1. On the Character Sheet, the dodge chance I gain from gear isn’t showing up, only the bonus from Finesse. I don’t know if that means gear isn’t actually giving me the dodge chance it claims, or it just isn’t being included in the displayed number.
    2. If I close my inventory while there’s a tooltip on-screen for an item my mouse was over, the tooltip stays on the screen until I mouse-over another object.
    3. If you have 7 memory slots and all of them are in use, then remove a piece of equipment that had +Memory on it, then look at your Memorized Spells, the seventh ability appears behind Innate Skills. Also, you can still use all the abilities even though you don’t have enough Memory slots for them.
  5. Buttons
    1. The button for Combat Log is about 20% off-screen. That makes it harder to notice.
  6. Script
    1. When my character arrives at the underground dock, he mentions the boat being there, even though it’s not (I escaped Fort Joy a different way, so Han had already taken the boat and gone to the Seeker camp). The bug here is that the scripted monologue about the boat still occurs even if the boat isn’t there anymore.
    2. If you tell Gareth that you need more time to prepare after choosing two companions, he won’t talk to you again, and you won’t get those companions. The speech bubbles appear, but then go away and no dialogue occurs. I think you only get the option in question if you don’t have a full party.
    3. After speaking with Migo and getting his ring, if I try to loot one of the corpses there, even if he’s not near it, it treats it as if I clicked on him and begins dialogue. Afterward, I am no longer able to loot that corpse. I can still loot the other one, though. There are two corpses there, and it doesn’t matter which one you try this with, you’ll have the same result.
  7. Dialogue
    1. When talking to Duna, he says “When a link the chain is weak, we replace it.” It’s missing the word “in” between “link” and “the”.
    2. When talking to Gratiana after giving her her soul jar, she has a line that reads “Yes, he drained them power of his enemies in battle.” It should be “the” not “them”.
  8. Chat
    1. Hotbar shortcut keys activate while typing in chat. They should not. It doesn’t matter what keyboard keys they’re assigned to, so this is particularly vexing for anyone who has assigned them to letters.
    2. When clicking on the chat input bar (where you type messages), it won’t activate unless you click the left half. It should activate regardless of which side you click.
  9. Combat
    1. When wielding a 2-handed weapon, if I mouse-over an enemy, it shows the attack costing 1 AP, when it really costs 2 AP. It actually does deduct 2 AP as it should. Only the displayed text is wrong.
    2. The description for the status effect Slowed says “Reduced movement speed and -1 AP per turn.” Under that, in red text, it says “Recovery AP: -2”. One of these is wrong. I don’t know which one is supposed to be correct, but -2 is what’s applied. If the Recovery AP penalty is variable, then the white text description shouldn’t give a number, as is the case for the movement rate penalty.