Thanks for your replies.

Originally Posted by Chrest
"Skill 120%" = I suppose a skill that has 120% chances to hit?
Exactly.
Originally Posted by Chrest
"-> 53% to resist" = no fucking idea.
As displayed in the combat log. Coming from the game, not frome me...
Originally Posted by Chrest
"70% due to BB=4" = no fucking idea.
The "70% due to BB" comes from the game. It gives the two numbers, the first (here 53%) is the total resist the enemy uses, the second (here 70%) is the resist given by the resistance skill involved (here BB).

When I put "=4" afterwards, it's because I know (through loremaster) how much enemy have in their BB or WP.

Originally Posted by Chrest
What's the formula you are using to determine resist?
As it's explained by the game itself, resistances should be 15%*skill involved. When I have 4 BB it makes 60% resist, when I have 3 WP it makes 45% resist.

The final formula to know if you can resist a skill cast on you is :
Final chance to resist = Chance to resist from skill - Chance to cast the skill + 100

Meaning that if you have 100% chance casting crushing fist against someone BB=0 it will succeed (in theory) everytime. Because your chance to resist from skill (BB=0) is 0% the chance to cast the skill is 100.

Chance to resist = 0 - 100 + 100 = 0%

Maybe I'm mistaken but it seems to work with most of the game so far except from certain enemies that are "magical" (can't say something else).

With these, calculations don't fit the boxes, see the examples given. Like Jared from Homeforest that has a 45% to resist a knockdown on bodybuilding with my attack skill at 140% and he's got BB=4.

This should do :
Chances to resist = (4*15)-140+100 = 20%
And the games makes it 45%.

I don't know why.

Originally Posted by Raze
You are the only person I recall asking this question. I didn't pay that close attention to the stats to notice any discrepancies. Someone who has done some modding may have come accross this.
If you have a name in mind, I'd be happy to have a clue on solving this issue.

It's strange I'm the only one seeing this. I must be mistaken on my calculations... but it's strange that worked so often and goes off in some fights. That makes my think that I missed a rule or technical detail.

Last edited by Kelakhai; 18/10/16 06:09 PM.