Originally Posted by Kalrakh
Honestly D:OS games feel pretty deserted in many regions after you went there and had to kill everything like in 1 the goblin town or the raided city after you got rid of the raiders. There aren't many games were you can see you doings take effect, deserted places getting new inhabitants and such things. It really felt like you erased goblins out of existence.


PS, you don't need to kill the goblins in the goblin village. You can get through with 1 death or none at all.
so, if you really wanted to save the goblins.. it was possible.

Originally Posted by Stabbey
I could make the argument that using charisma to convince guards to return to the fort to get the peaceful resolution XP and then before they can leave, triggering combat and murdering them for the combat XP is an unfair exploit.


And I will make the argument that such a tactic is legitimate and even has tactical articles on its proper use. It also has a term: 'deception'!
Pretty fancy right there, not abnormal for you not to have heard of it, but it is used regularly in combat and war. See history for any number of examples.
tl:dr. best time to kill a guard is when you've successfully convinced him you're not going to.