I started posting (complaining) on the Larian forums about the unbelievably tedious equipment durability and item identification mechanics wayyyyy back during the D:OS 1 alpha, and here I see in the latest Kickstarter update that they've managed to make things even worse (IMO) by not only leaving the pointless repair click-fest in for D:OS 2, but also making repair hammers and even identification glasses (???) break after use. Wow. If this is how things are going to be in the final version, the game will be close to unplayable for me, no exaggeration. I again post my initial suggestions from several years ago that should still keep the people who enjoy the general repair/identification gimmick happy while avoiding all the painfully boring clicking on repair hammers/identifying glasses and equipment pieces (with the recognition that I haven't played D:OS 2 early access and the ability names may now be different):
1) Loremaster/Identify overhaul
The current click-intensive system is extremely tedious, and adds no challenge. If a player has an identifying glass and sufficient Loremaster ability, all items that are picked up should be identified automatically (except those beyond the player's ability).
2) Blacksmithing/Repair overhaul
The current click-intensive system is extremely tedious, and adds no challenge. If a player has a repair hammer and sufficient Blacksmithing ability, a new "Repair All" icon/button usable only outside combat should repair all items equipped by the party with one click (except those too damaged for the player's ability).
Larian, for the love of all that's holy, please finally fix this for D:OS 2.