Kalrakh - personally, I'd be fine with removing durability altogether as well, but Larian seems pretty married to the idea. I just can't fathom their apparent decision to not only keep such a tedious implementation of the mechanic, but also make it even worse by causing repair hammers and (inexplicably) identification glasses to break. If things stay like this in the final cut, I'll need to either find a way to mod durability out of the game, or ask for a refund of my pledge.
Definitely going to mod it out if Larian doesn't wake up. It was tedious to begin with as pretty much all durability systems are, but to make hammers and glasses consumable is insulting (and illogical; why does my glass break after looking at something lol) and seems to exist solely waste the players time. I play games to have fun, be immersed, experience good stories, etc...not run around buying hammers and glasses every 10 seconds so I can spam click all my gear before I can get back to the damn game.