Originally Posted by Raze

You can hold Right Shift to queue movement commands. That doesn't work well for picking up items or at all for using skills, though.

The effective damage going down when you level is a bug, and will be fixed in the next update, along with some changes to how the bonuses work per level and how they are applied to weapon and magical attacks.
The intention was that the effective damage from weapons would remain the same, since weapons are suppose to apply bonuses based on their level. For spells the effective damage was also suppose to remain the same, since the increase due to character level would negate the reduction of the bonus.

Ricochet is working as designed. That may be changed at some point, with different selection criteria for the ricochets than the opening shot.

I actually read the original post about Larian wanting to change the attributes to flat damage etc. it just still isn't changed so I'll list it.

I figured that ricochet was intended to hit innocents, I just think that if that is the case then it either shouldn't work like that, or ranger should have a better balance of skills early. Or at least reliable indicators of who will be hit. Early game skills for ranger currently consist of:

Heal + Cleanse
Utility anti-dodge anti-high ground debuff
AOE you can't use near people you don't want to kill
and an AOE you can't use in the direction of people you don't want to kill

Basically they just become useless if there is even an npc in the same room that they don't want to hit, because Ricochet and Marksman's Fang don't work like other AOE spells that can hit innocents. If only one of them could hit innocents it would solve a lot of problems, but they should both still have indicators of who will be hit.

This is mostly a problem with Marksman's Fang because of it's unclear range (which seems gigantic) and it's ability to curve. The curve is cool, but it doesn't mesh with the hitting innocents and Ricochet also hitting innocents. There needs to be some balance so that ranger can still function with at least one ability without hitting people they don't want to.

Making Marksman's Fang just hit in a perfect straight line would solve a lot, leaving it the way it is but making it not damage neutrals would also. I do feel like Marksman's Fang is most of the problem and if it were fixed ricochet wouldn't even be noticeable.

But regardless they both desperately need indicators. Every skill should tell exactly who it is going to hit before it is used.

Last edited by chocolate; 21/10/16 05:35 AM.