So - we keep on having discussions about durability and figured we'd throw it in the group and see what comes up.
We're open to try to remove it (and thus also the entire repairing mechanic) to see what it gives but before we do that we want to find something different that makes bashing open wooden doors & chests with weapons not the default option. The design is such that any way of opening a locked door or chest that doesn't involve the key has some type of cost.
If you bash open a wooden chest, you know you'll pay with durability. The cost here is that eventually that'll cause you to have to consume a repair hammer which has a gold value.
Obviously, you can choose to burn a chest (wooden objects have high resistances against other types of elemental damage), but then you have the risk that's what is inside will start burning. And if you burn a door, that takes time. Which, with the new reactivity mechanics, increases the risk that your crime will be discovered. Here the risk of discovery or loss is the cost.
And then there is lock picking. There the cost is that of the lock pick and the need to invest points in thievery.
We've got a couple of ideas but we'd be curious to hear what you guys think.