How to make durability interesting? ======================
-Perhaps weapons should gain in 'status' the more notable creatures are killed with the weapon.
-This 'status' adds bonuses such as intimidation in conversations. In battle the weapon gains an ability to hit the creatures it is renowned against more often. After a while you can name your legendary weapon.
-However if you use that weapon to bash a chest or door the weapon loses its 'status' bonuses because it is being treated as a simple tool and not as a treasured or mighty weapon.
- Using a weapon to bash a chest/door is also noisy and is more likely to draw guards/monsters to your location. After all, its not a subtle approach