I really like many of the ideas here, and am extremely pleased that Larian is looking to fix what was IMO an incredibly tedious, frustrating, and pointless mechanic from D:OS 1. Although it doesn't directly address the side issue in this topic of how to apply durability to lockpicking mechanics, I'd like to again repost below my suggestions to improve both repairing (in case Larian insists on keeping it in for weapons and armor used in combat) and identification (which is equally tedious as currently implemented); I first posted the below suggestions among others in 2014 during the D:OS 1 alpha, then again during the D:OS 1 beta (http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=485218#Post485218), but here they are:
1) Loremaster/Identify overhaul The current click-intensive system is extremely tedious, and adds no challenge. If a player has an identifying glass and sufficient Loremaster ability, all items that are picked up should be identified automatically (except those beyond the player's ability). 2) Blacksmithing/Repair overhaul The current click-intensive system is extremely tedious, and adds no challenge. If a player has a repair hammer and sufficient Blacksmithing ability, a new "Repair All" icon/button usable only outside combat should repair all items equipped by the party with one click (except those too damaged for the player's ability).
Regardless, as long as the pointless repetitive clicking for item repair and identification is somehow fixed, I'll be able to play D:OS 2 without wanting to cry. Cheers!