(EDITED FOR BETTER ORGANIZATION - 10/23)
I first posted many of the below suggestions among others in 2014 during the D:OS 1 alpha, then again during the D:OS 1 beta (
http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=485218#Post485218). I've now copied below only those that are a) "uncontroversial" UI/convenience suggestions - many other forum topics discuss more subjective things like game balance issues - and b) still not implemented in D:OS 2 (though please correct me for any that are, since I haven't been playing the early access).
1)
Items should be consistently arranged in the same item grid slot order in all NPC trading and current player inventory menus2)
An option to tag/mark items as "junk" for later quick/one-click saleSee the system used in the most recent Avernum games by Spiderweb Software.
3)
All items of an identical type (except equipment) should stack in inventory/trading menus4)
An option to manually type the number of items to move/trade from within a stack5)
Each NPC's Identify/Repair ability levels should be displayed in the NPC's trading menu(This one will depend on how the current identify/repair mechanics are eventually reworked.)
6)
The effects of all player and NPC stats on price should be clearly shown in item trading tooltips7)
After drinking from a container, an empty container should generate in the player's inventoryThis should affect bottles, cups, mugs, flasks, etc.
8)
NPC dialogue options previously chosen by the player should be "dimmed"/"grayed"9)
A more convenient method of ending an NPC dialogue at any timeE.g. by hitting "ESC" to exit the dialogue screen, and/or moving the "end dialogue" speech option to the top or side of the list from its current usual position at the bottom. In situations where dialogue can't be skipped for quest reasons, the "end dialogue" option may then be disabled.
10)
"ALT" (item highlight) should optionally function as a toggle (always on vs. always off)11)
The camera "zoom out" height/range should be increased12)
A "pause" functionThe game should have the option to auto-pause when a popup appears, or when the game menu is opened.
13)
All custom map markers should be fully editableCurrently, you can add a marker by left-clicking on the map, and can delete a marker by right-clicking it, but there should be an easy way to select and edit the description for each existing marker as well.
14)
Hotbar/skill menu enhancementsAdd the ability to assign an entire skill category to one hotbar slot, such that right-clicking the "Fire Magic" slot (for example) would open the player's Fire Magic skillbook menu; for sample mockup, see
http://www.larian.com/forums/ubbthr...Main=34882&Number=494624#Post494624.15)
Anti-theft toggle to prevent accidental stealing actions16)
Link/unlink all nearby party members button17)
Easier way to see the effects of buffs/debuffs on non-party members18)
Double-clicking a spot on the map should move the camera to that location