I see a lot of people calling for improvements to the durability system. Keep in mind that everything they rework takes away time they could be putting towards something else, it's not a huge dev team after all.
Repair systems are inherently boring. In fact, I've never played or even seen a game that made repairs actually engaging. With that in mind, I would much rather see them band-aid this and move on rather than spend a bunch of time here trying to make an inherently tedious task less tedious. The two low hanging fruit that would be quick to implement and solve the issues stated by the devs, that I have come up with anyways, are as follows:
1) Make it so weapons only take damage from bashing locks. or 2) Remove durability altogether and make it so bashing chests destroys loot.
Anything more complicated than that is a waste of resources IMO, but I'm open to similarly simple solutions.