Originally Posted by Kilroy512512
Originally Posted by aj0413

> Add a repair all button that uses up repair items in inventory
> Make hammers and tongs consumables
> Make repairing require some points in blacksmithing/crafting and the amount of durability returned per consumable dependent on ability level(s)
> Add in skills/actions that target item durability (ie Sunder from D&D)
> Allow players to deconstruct/recycle components from items for crafting/blacksmithing using repair items. The value of the items obtained dependent on crafting/blacksmithing levels
> An item reaching zero durability is only unusable for a couple turns in combat before regenerating small amount
> A "break" action to tell PCs to auto target a door, chest, etc... till the item is broken without forcing players to repeatedly click
> Reward players for gear upkeep**


That is a LOT of work to make durability into literally anything meaningful. It requires at least two systems to be added (skills that interact with durability and rewards for upkeep) and essentially just turns it into an arbitrary extra health bar that you can't see without digging through your inventory.


*shrug* I'm a fan of the idea that bashing something with a something causes damage to both items.

I'm also a fan of the intuitive idea that weapons and armor degrade with use.

smirk I know that the two extra systems sound like alot of work, but I'd rather make things more interesting by adding things to the pot that would increase the 'fun-factor' rather than a simplifying of the systems by removing things.

As it stands, I get why durability could be something that players don't find fun. So i propose, we make it fun.

As for digging through for other health bar. I don't see it that way. The UI popup with color coding to indicate areas on character equipment and durability, works fairly well. You only really need a general sense of where durability is at any one time after all.

**Also, keep in mind, in my proposed changes, a PC doesn't need to necessarily upkeep with durability much unless he wants to bash things and/or get rewards for his diligence.

Last edited by aj0413; 20/10/16 07:39 PM.