On voice acting, I disagree on it not being a priority.
A good voice actor can make a line come alive. A good voice actor can make a lasting impact to a game; he/she can literally turn an average / okay-ish dialogue into a fulfilling experience. In videogames, the ideal is to use sound, vision AND text to make an impact. Dialogue can be carried via text only and that has been proven to be a working formula, but it needs to know when to be succinct and when to ramble. The best-case scenario would be to have each dialogue with a facial of the one speaking - complete with facial expressions and voice acting. I think of Witcher 3 as the golden standard for modern dialogue in videogames.
That being said, it's ridiculous to assume that Larian can pull off something like that with their resources. So there needs to be an alternative. They are talented people and I trust they will come up with something satisfactory. And if not, well, back to complaining!