Originally Posted by chocolate
Originally Posted by Fluffington
The only issue with the current armor system is that all forms of CC boil down to being a stun. This has been said before and it needs to be said again. Until the stat system changes and CC becomes more diverse in their effects, this kind of argument will keep popping up.


This armor system is an awful idea for more reasons than just cc. Idk if you already read what I wrote earlier in response to someone but it was basically saying the problem is the number of actions per turn and the prevalence of cc in almost all moves, not the way armor works. Armor how it is now is a reaction that only creates more problems. It's an illogical idea. Armor should be reverted to normal (divinity original sin) and cc and actions per turn should be balanced.

Originally Posted by Kalrakh
The problem is, not everyone is here on the same train. laugh


That's not a problem, I really don't want us to all be on the same train. There's no point in talking if we all already magically agree. I know I personally hope all dwarves die in a fire but I don't hope the people who like dwarves die in a fire.


Except CC was equally overpowered and omnipresent in DOS1. Stun, freeze, knockdown, petrify...all do the same thing and are easy to inflict. Air elementals were ludicrously overpowered because they stunned on hit and aoe stunned on death. Between those 4 hard CC's and slow/cripple, the enemy will never get to do anything. I'm not sure why you're acting like that needs to return to this game.

Likewise lone wolf playthroughs were brutal because with only two characters, if the enemy got the first turn you'd often be immediately obliterated since they could just CC your two heroes and then you're screwed.