Heh, I might be guilty of some walls o' text myself. My preference (assuming they want to keep the repair mechanic) would also be to simply add a "repair all" button to avoid all the clicking, as I posted originally. As for identification, it should be automatic. This all assumes you still have the hammers/glasses/ability levels required (though I'm strongly against having hammers and glasses break, as a) it's not realistic and b) much more importantly, that would require you to carry a lot of hammers/glasses around - and there are much more "fun" ways to create gold sinks than this).

That said, I never find "survival mechanics" (item degradation/starvation etc.) to be either less "streamlined" or more fun in any game genre - in every case I can think of, it merely adds a layer of tedious micromanagement, rather than any true "challenge" requiring the use of the player's wits.

Last edited by Mikus; 20/10/16 11:06 PM.