Again, actions per turn only seem overwhelming because of Warlord and the sheer amount of CC. Let's hypothetically remove CC from the equation. What are we left with? Character that can damage multiple targets per turn. So how would we balance that? Increase the AP cost of AoE moves, which effectively let you hit multiple targets at once.
The complaint isn't wrong, but it's also based on an alpha combat system, poor cc design and unfinished stat systems. You're complaining about the symptom, not the cause.
Give them time to smooth out the core systems before we complain about a brand new feature that hasn't had enough time to be fairly judged. Don't be so eager to return to something familiar so quickly.
Last edited by Fluffington; 20/10/16 11:11 PM.