But multiple actions is the entire point of AP instead of a move/act system. You can spend all your AP on moves, buffs, items, attacks, or any combination thereof. You can't increase AP costs across the board because then it essentially becomes a move/act system. You COULD increase AP for aoe attacks (as I think they should; a basic attack should always be your cheapest option) but I see nothing wrong with characters who are already in melee range striking 2-3 times per turn.