Originally Posted by chocolate
Quote

Fair enough. I apologize for being too absolute in my answers and dismissing your points.

Single wielding and the ap cost has always been weird. How do you balance having only one weapon and no offhand against dual wielding? The lower AP cost just results in a scoundrel stabbing you 6 times in the rectum. Making it do the same damage as dual wielding would just invalidate dual wielding.

In addition, a lot of spells only cost 1 ap, but also have huge effect, such as making fields.

Ap costs need to be looked at.


iagreeiagreeiagreeyesyesyes

But yes ap is weird I can't say I know the solution beyond "it needs changes"

I read in an interview with a dev (I forgot who) that they were trying things out, like giving us no gear in the beginning of the game and flooding us with gear later and seeing how we react to that. Maybe the devs could try some changes to the system in this vein as well, like give us a week where we only have enough ap to fit walking a short distance and using one move, or not walking and fitting a larger move or two smaller ones. then the next week experiment with different ap values. see how everyone likes not being one shot.

(and by the way my reaction is that i love being a naked scavenger ty devs)

Dual wielding never really existed in real life, so theres definitely the option of "just remove it", but I think I feel that way because I'm confused on how to make it balanced. Dual wielding is just a weird in between, but they did some really creative stuff with elves maybe they could think of some weird playstyle involving dual wielding that isn't just another form of damage


...Dual wielding did exist in real life. The rpg version of two swords wasn't very common (sword and dagger was the go-to dual wielding combination) but it was sometimes done by skilled fighters.

If we were to take queues from real life though, one handed with no offhand with be accurate at the expense of damage, mainhand and shield would be defensive at the cost of accuracy, dual wielding would have consistency problems (both, one, or none of your attacks may connect), and two handers would hit hard and have long reach at the expense of being slow (so more AP I suppose)