I signed up here to share the same thought as the CC in the original was much the same. Combinations of CC spells will beat everything in the game (as it stands so far). Environment effects and CC spells need to be nerfed, simple as that. To make every play style viable, which I assume would be the goal of an RPG, you have to level the playing field. I see the same thing happening again where I want to play the game differently and to get a real challenge I have to actively avoid using most CC spells. It gets hard to resist the temptation when things get dicey. It's like a crutch you can always fall back on because it just does so much more damage than anything else.

The fact of the matter is with as little as 4 ap on a wizard or any spellcaster I can kill most enemies, especially when they take 40+ damage per tick and can get stunned just trying to move two feet. However, 4ap on a pure warrior or rogue? If I'm close enough and if I'm lucky.

More damage and effects should come from the actual spells and there should be less damage and status procs from the environment in battle. Traps would be a different story.