I'd love to the defensive skills add a flat amount plus a percentage, so it becomes a much more attractive option.

Magic Armour: +7% on first point, 2% per additional
CHANGE TO: +(2.5xLevel) flat Magic Armour and +2.5% increased total per point. (This way you gain increasing benefits and its actually a viable option in comparison to the offensive skills).

Physical Armour: +7% on first point, +2% per additional
This could be the same as the magic armor suggestion

Vitality: +4% on first point, +1% per additional
CHANGE TO: +(3xConstitution) flat Health and +3% increased total per point. This way, if you actually want a tanky character, you get increasing rewards as you increase your base health. Vitality is currently just a worse option then warefare, because with one talent you get almost the same health increase AND all the benefits that warefare gives you.

Obviously these exact numbers are just a stab in the dark, but it would make these skills viable. They just pale in comparison to the offensive ones.



EDIT:
Secondary idea

For every 5 points you put into Magic or Physical armour, you get a CC shield that blocks the first disable (after your armor has run out) of the appropriate type. This single shield happens once each combat. What do people think of this idea? It would certainly make them worth getting!

Last edited by Captain Fuzzy Pa; 21/10/16 10:55 AM. Reason: Added another idea #nodoubleposts