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this will have spoilers dont read it if youre an egg

the list:

https://docs.google.com/document/d/1oHAldkwFGUt6s5hx5LhkifFlemZtMLNC0RlKQjxtI4I/pub

Last edited by vometia; 24/10/16 02:10 PM.
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Originally Posted by chocolate
p.s. i had to make a new post so i could link to the post from other things (reddit) because the topic getting moved screwed up linking to the post, so just let the other one die

Okay, I've locked it and directed people here instead.


J'aime le fromage.
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Originally Posted by vometia
Originally Posted by chocolate
p.s. i had to make a new post so i could link to the post from other things (reddit) because the topic getting moved screwed up linking to the post, so just let the other one die

Okay, I've locked it and directed people here instead.


oh nifty. thanks lol

Last edited by chocolate; 21/10/16 06:34 AM.
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oh yeah talk dirty to me mmm what's that two more magic skill trees in a game that has 5:1 magic abilities to non magic oh baby that's just filthy you have a dirty mind where do you come up with this stuff mm harder


hahaha

To much chocolate, getting a shocked crazy

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I will assume you didn't talk to the pigs. It's a pretty fucked up story. Braccus didn't like a group of mages, so he turned them into pigs and set them on fire for eternity. Probably so the smell of bacon would haunt them forever.

I eagerly await your feedback from a pet pal run.

Last edited by Fluffington; 21/10/16 02:29 PM.
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I will assume you didn't talk to the pigs. It's a pretty fucked up story. Braccus didn't like a group of mages, so he turned them into pigs and set them on fire for eternity. Probably so the smell of bacon would haunt them forever.

I eagerly await your feedback from a pet pal run.


Even then it's silly. Why are there explosives and poison barrels everywhere? Why are the pigs immune to this? Why do they run everywhere erratically when I approach?

Because it's a joke. It made me laugh, yeah, but then it made me cry. This doesn't fit the game, change the story or change the pigs. Leaving the camp feels like I just stopped playing a confused and mostly serious game and started playing theme park simulator.

Last edited by chocolate; 21/10/16 07:27 PM.
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No, you have a valid point. Only the camp has any sense of story direction. Once you get out and get the collars off, you have no reason to follow the storyline, and it doesn't reward you for doing so at ALL. Even if it did, the storyline can fragment HARD if you do it out of order.

So yeah, it becomes a directionless clusterfuck after you leave the fort.

Last I checked, you can purify the pigs and, with pet pal, talk them into being cured and return to wizard form. Not that it really MATTERS.

Last edited by Fluffington; 21/10/16 11:00 PM.
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Originally Posted by Fluffington
No, you have a valid point. Only the camp has any sense of story direction. Once you get out and get the collars off, you have no reason to follow the storyline, and it doesn't reward you for doing so at ALL. Even if it did, the storyline can fragment HARD if you do it out of order.

So yeah, it becomes a directionless clusterfuck after you leave the fort.

Last I checked, you can purify the pigs and, with pet pal, talk them into being cured and return to wizard form. Not that it really MATTERS.


I think you do have a reason to follow the story line, since you still want to get off the island and you've heard there are armed Sourcerers out there who could help. I haven't gone far enough yet to see the story fragment so I'll comment when I get to it.

The fact that there are pigs could be fine. When I was a kid I played age of mythology, and there was a spell that could turn enemy units into pigs and it was one of the most horrifying things I'd ever seen, because you could then kill those pigs and use their meat to feed your armies.

The idea of a human being turned into a pig against their will should be something horrifying. If they want to keep the 'on fire for all eternity' thing, fine, but there shouldn't be explosives everywhere, the pigs shouldn't be immune to poison, and they shouldn't be running everywhere erratically. If anything they should be standing still or writhing on the ground pig screaming. Also there shouldn't be so many of them, because it makes it less personal, and a few of them should have killed themselves by jumping on the wooden spikes, jumping off cliffs, drowning themselves, etc.

Anyone who wouldn't go insane from years of being on fire would either be incredibly strong willed or distant.

Last edited by chocolate; 21/10/16 11:16 PM.
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Originally Posted by chocolate
The idea of a human being turned into a pig against their will should be something horrifying. If they want to keep the 'on fire for all eternity' thing, fine, but there shouldn't be explosives everywhere, the pigs shouldn't be immune to poison, and they shouldn't run everywhere erratically. If anything they should be standing still or writhing on the ground pig screaming. Also there shouldn't be so many of them, because it makes the story less personal, and a few of them should have killed themselves by impaling themselves on spikes or jumping off of cliffs. The kind of person who wouldn't go insane from years of being on fire would have to be incredibly strong willed.



...just repeat to yourself "it's just a game", I should really just relax!"


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You can talk sense into the pigs, so they stop running around.

Why they burn but not die, because Bracchus is a very sick guy with a lot of sick curses. Same goes for the princess.

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Originally Posted by Stabbey
Originally Posted by chocolate
The idea of a human being turned into a pig against their will should be something horrifying. If they want to keep the 'on fire for all eternity' thing, fine, but there shouldn't be explosives everywhere, the pigs shouldn't be immune to poison, and they shouldn't run everywhere erratically. If anything they should be standing still or writhing on the ground pig screaming. Also there shouldn't be so many of them, because it makes the story less personal, and a few of them should have killed themselves by impaling themselves on spikes or jumping off of cliffs. The kind of person who wouldn't go insane from years of being on fire would have to be incredibly strong willed.



...just repeat to yourself "it's just a game", I should really just relax!"



Oh my god lol I haven't seen that in so long that's great.



But anyways. We need to think about these things and what the game is trying to come off as. The animations and things like these pigs say the game wants to be a silly world, but the story says grim seriousness.

Windego gives you a detailed account of how Kniles forced needles into her eyelids and nails through her hands, the red prince is bringing up things like suicide, and you can sit and listen to a lady in town reminisce about her lost family. These are all thoughtfully brought up, coming across with a "That's just the way the world is" mentality. The characters mention these things in accepting, melancholic tones; while Windego recounts her story in an almost unhinged way, as if she's trying to cope with what she has been through and can't just keep it to herself.

So what are these pigs doing here? What are these animations doing here? I said it in the list but I'm not sure Larian knows who is writing their story and if they do there isn't any communication there. There's too much dissonance.

Last edited by chocolate; 21/10/16 11:33 PM.
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That's the POINT. Ever play Disgaea? Plenty of the storylines in the game are dark as can be, and yet the game is comical and silly.

It's not on the same level, but having some levity is fine. I still laugh when my scoundrel pulls a boulder out of his ass and nobody even pauses to comment on it.

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Originally Posted by Fluffington
That's the POINT. Ever play Disgaea? Plenty of the storylines in the game are dark as can be, and yet the game is comical and silly.

It's not on the same level, but having some levity is fine. I still laugh when my scoundrel pulls a boulder out of his ass and nobody even pauses to comment on it.


I love Disgaea, but you have to understand what Disgaea does. When you have a game you have to set its tone in those first moments of the game. The first thing that happens in Disgaea is Etna trying to wake up Laharl by stabbing him and shooting him with machine guns and rocket launchers. You know right off the bat that the game is going to be silly.

Then later it creeps in with darker vibes, because Disgaea is a silly world on the surface but underneath things can be kind of dark.

In Divinity, it sets it up as a somber, kind of disillusioned experience. You're a prisoner, your ship has been torn apart at sea by something you don't understand, and you're washed up and abandoned on a shore. The gods are dead, the world seems to be ending and nobody knows why. You find a child who is convinced nowhere in the world is safe anymore, and then right after you meet someone who is contemplating suicide. You know, or you think you know, what kind of game you're getting into.

Then you see things like the animations and the pigs and these don't come off as the underlying sillyness of a dark world, they come off as a funny joke or reference by the developer. You can see the developer laughing behind the screen, it's not happening for any in world reason, it's happening because the developer thought it was funny.

You aren't playing a game with a story anymore you're just playing a funny joke.

If sillyness wants to creep into a game like this one, it needs to be slowly and not so over the top.

Last edited by chocolate; 22/10/16 01:57 AM.
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Well said. There are lots of ways to inject humor into even the darkest of stories, but it's so on the nose and ridiculous it seems out of place and like one of the writers said "hey, we should liven this shit up a bit!" and the stuff was just thrown in.

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It's a bit tasteless, I have to agree. You have to stick with the theme you set up one way or another, or the game's going to end up a mess of completely different themes with no red line to unify them all.

How do you fix a bunch of burning pigs running about? I don't think just making them lie about and screaming in agony is going to help all that much. Maybe they managed to find a way to completely block out the pain after a while, being accomplished wizards on their own? Maybe they've accustomed to their lives as pigs, but can't find a proper farm because they're *ahem* on fire?

They wouldn't be all that bummed about the immortality either, of course. One possible way to fix it would be to involve these pigs with the story a bit more seriously. Not just have them act as slightly more interesting environment props. I mean these guys are *old*! They MUST know something that would help in the main plot.

Last edited by Kelsier; 22/10/16 08:52 AM.
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Originally Posted by Kelsier
It's a bit tasteless, I have to agree. You have to stick with the theme you set up one way or another, or the game's going to end up a mess of completely different themes with no red line to unify them all.

How do you fix a bunch of burning pigs running about? I don't think just making them lie about and screaming in agony is going to help all that much. Maybe they managed to find a way to completely block out the pain after a while, being accomplished wizards on their own? Maybe they've accustomed to their lives as pigs, but can't find a proper farm because they're *ahem* on fire?

They wouldn't be all that bummed about the immortality either, of course. One possible way to fix it would be to involve these pigs with the story a bit more seriously. Not just have them act as slightly more interesting environment props. I mean these guys are *old*! They MUST know something that would help in the main plot.


You just have to start from the beginning, and ask yourself as you move up why these things are happening, and make sure they make sense in the game world. Braccus Rex is an asshole with a lot of power, he doesn't really need motivation for doing these things. So let's say he dislikes some dudes and turns them into pigs, then makes it so they can't age or die by fire, and sets them on fire for all eternity to torture them. Cruel, evil, sure, I like it.

So how would these mages-turned-pigs react? When you are in incredible pain, you can't think properly. I doubt they would know things about the world, and I feel that most would have killed themselves, because when you are in disabling pain all you can think of is how to end it. I imagine if one of the pigs were to overcome the urge to end the pain through suicide, then they would have to be immobile, not running around, as these pigs haven't been able to sleep for years and shouldn't have the energy to move their bodies or even speak when you talk to them with pet pal. And I was wrong about the screaming and writhing, because with no energy they shouldn't be doing those things either.

And people will tell me I need to calm down and it's just a game, not real life. But please realize I'm not basing this on my own tastes, I'm basing this on the world that the story is building. In this world things are grim and shitty things happen for indiscernible reason, and there is some semblance of realism. In this world you would find an immobile pig on fire, just lying there on it's side, with dead pigs all around it. And pet pal wouldn't reveal any info. After curing it speaking to it would only observe that it was asleep, until time had passed and then you could finally learn the awful story of why this happened. (with pet pal I assume, I don't know if there is a way to turn them into humans again I haven't gotten that far)

Last edited by chocolate; 22/10/16 09:19 AM.
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I hink they can't kill themselves, they also don't need food or sleep. It's like a curse from hell, you will feel pain all the time with never being on any break. But I think, in such a case they probably would have forfeited into madness already. They probably wouldn't acknowledge the players because of all the endless pain their are feeling, unable for even one clear thought.

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I think this is the bug reporting thread? Looks like it, hope so, because that's what I'm doing. smile

Let's add the following to the list:

-Characters can die, and fall under furniture, which blocks the resurrection spell and makes them irretrievable. (yes it also blocks portrait targeting)
Example: http://steamcommunity.com/sharedfiles/filedetails/?id=785143979

-Lizards don't seem to be using all the correct animation sets. Conversation, spell-casting, and receiving a resurrection makes them lean forward like a bird, and their tail becomes amusingly stiff, not animated at all.

Last edited by Callak; 22/10/16 08:40 PM.
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Originally Posted by Callak
I think this is the bug reporting thread? Looks like it, hope so, because that's what I'm doing. smile

Let's add the following to the list:

-Characters can die, and fall under furniture, which blocks the resurrection spell and makes them irretrievable.
Example: http://steamcommunity.com/sharedfiles/filedetails/?id=785143979

-Lizards don't seem to be using all the correct animation sets. Conversation, spell-casting, and receiving a resurrection makes them lean forward like a bird, and their tail becomes amusingly stiff, not animated at all.


you have no idea how happy it makes me that you said this is the bug reporting thread YES THIS IS THE BUG REPORTING THREAD REPORT YOUR BUGS TO CHOCOLATE SO THAT SHE WILL AMEND HER HOLY LIST

but ya i added those to the list lol ty ^^


actually im not too sure about the resurrecting one. you could have used the resurrection spell on her portrait. or did that not work?

edit:: nvm it doesnt matter you should still be able to click on them if theyre under a stool, shouldnt have to resort to using portrait ITS GOIN ON THE LIST

Originally Posted by Kalrakh
I hink they can't kill themselves, they also don't need food or sleep. It's like a curse from hell, you will feel pain all the time with never being on any break. But I think, in such a case they probably would have forfeited into madness already. They probably wouldn't acknowledge the players because of all the endless pain their are feeling, unable for even one clear thought.


we sleep because our brains and bodies need to repair themselves, so that the brain can continue to make connections properly (memory) and your body can function (your ability to move your muscles). it's not really mentioned, or i haven't found yet if there's any mention, if braccus made it so they don't need sleep or food. if he just made them immune to sleep then yeah they would still have energy, hunger is kind of unexplained because that would kill them outside of burning or old age after about 20 days, so from that im assuming he took away the need for most bodily functions. and yeah, even if they did have energy, i dont think they would be acknowledging anything in the world around them.

and they can kill themselves. i shot an arrow at one and killed it with that, an arrow is just a sharp stick that uses velocity to pierce and cause bodily harm. if they can die to the velocity of a stick then they can die to the velocity of jumping off a cliff.

thats not saying the writers cant just change it so they cant kill themselves but thats how it currently appears in game

Last edited by chocolate; 22/10/16 03:53 PM.
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Electoral College that vote and just throw out the two other magic trees, we don't need them. Put in physical trees instead. I wrote a whole topic on this.

I'm surprised how much you've thought about how the game sets up its tone and delivers on it. I guess I just expected the odd schizophrenic tone shifts from playing D:OS, but yeah, the weird things you encounter once you walk out of Ft. Joy paint a much different picture of this world. Considering I was talking to rats and throwing balls to calm down dogs, I guess it didn't hit me. I mean everyone thinks god is dead in this game, and it's made them do crazy stuff. It's a sad world that has lost its beacons of truth and light, and has devolved into creating monsters to fight monsters. You see a Paladin arguing with someone in the Divine Order, talking about the sanctity of source users and demanding to see what's happening. The person refusing him doesn't argue theology, just says that Paladins aren't strong enough anymore to protect the people. You can fuck up and kill two people who have been working to get people out of the prison, you meet many magisters who actually think that people are getting cured of source use and who think they're protecting you, you meet someone who can escape but is just too scared to, you meet people who backstab you after you go through personal risk to help them and you realize that fuck man maybe that prison gang isn't wrong, because the magisters plan on killing all these people and maybe Griff's durendae trade is what keeps some alive...

And then heads with weird accents tell you to open a chest or leave it closed, and pigs run into mines. I'm not necessarily opposed to these weird shifts, all this stuff is from ages before and speaks to a person mad with power and a world that hasn't yet recovered from him. But it's not quite as considered and deliberate as the interactions with the residents of Ft. Joy.

Last edited by Grondoth; 22/10/16 04:58 PM.
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