The very concept of this game is disables, CC's and whatever.
Remove them, nerf them, and you'll get another sh*tty Wasteland 2, just with swords and fireballs. The whole system goes down to sh*t, and D:OS becomes another meh-RPG combat-wise.
It has come up to this because of the new armor system, the old chance-to-resist system was actually neglecting 100% disables, and now it's just too simple to predict what to do, to mow down enemies off their feet and kick them in the liver till death.
It's also a problem because of the new AP system, which doesn't give any space in nerfing via AP-cost increase.
Disables should be nerfed a tiny bit, yes, but it's not them that are the core of the problem. It's the new "let's invent the wheel anew" concept with AP and armor.
P.S. I hate how you guys call all disables CC's. CC is crowd control, and definetily not all disables are mass-aoe-skills disabling crowds, you know.