The core of the combat is elemental combos, not CC. And chance to resist didn't generally matter in DOS1; just electrify blood or water or create ice under your opponent; unless it's a boss they WILL be hard CC'ed over and over just for trying to move, because the "check" to be stunned or knocked down happens so frequently it doesn't matter what your resistances are unless they're close to 100%. It was OP then and it's OP now.
Furthermore most good turn based games I can think of don't have this abundance of hard CC. Neither XCOMs had it, nor did final fantasy tactics, nor did the turn based Ogre Battles. It trivializes the strategy.