It's not that players hate durability they just hate that it has no impact.
Like several other players here, I actually dislike durability, but more than the concept itself, I find the current implementation - which requires so much micromanagement - to be extremely tedious/annoying, as I've posted above. I find story, character development, and questing/exploration to be much more challenging and fun than managing inventory. But I'm starting (maybe more than starting) to repeat myself...
Ditto. But again, implementing durability without turning it into a degrading exercise in micromanagement is almost impossible, especially in a type of game like D:OS.