Originally Posted by Mikus
Originally Posted by chocolate
It's not that players hate durability they just hate that it has no impact.


Like several other players here, I actually dislike durability, but more than the concept itself, I find the current implementation - which requires so much micromanagement - to be extremely tedious/annoying, as I've posted above. I find story, character development, and questing/exploration to be much more challenging and fun than managing inventory. But I'm starting (maybe more than starting) to repeat myself... wink


Ditto. But again, implementing durability without turning it into a degrading exercise in micromanagement is almost impossible, especially in a type of game like D:OS.