Originally Posted by Mikus
Yeah... I'm starting to feel like Larian is digging itself deeper into the repair and identify mechanics, though I'm not sure exactly why, and I also don't think they add any fun (the main point of a good game) to the rest of the D:OS systems (or at all, IMO). I'm not sure whether the devs are willing to fix/overhaul the systems at this point after having gone down this path for so long with D:OS 1 and now with the "copy-paste" of the mechanics into D:OS 2, especially as there was similar discussion throughout the D:OS 1 alpha and beta, though the fact that they've opened this topic to collect player feedback gives me some hope. Hopefully we'll see some major improvements in a week or two with the next patch.


The point of games is not to be fun

lol

jesus christ




anyways. durability is not a fun mechanic, it is an immersion mechanic, the implementation is just wrong so it isn't doing it's job right.

any mechanic made to immerse the player will be something that detracts from their experience in order to make them feel like the game is willing to punish them, so when these mechanics are done wrong they just feel like being punished for no reason (games where things break too easily), being half half-heartedly punished (free mobile repairs), or being punished too much (no all repair)



Last edited by chocolate; 21/10/16 11:02 PM.