No, you have a valid point. Only the camp has any sense of story direction. Once you get out and get the collars off, you have no reason to follow the storyline, and it doesn't reward you for doing so at ALL. Even if it did, the storyline can fragment HARD if you do it out of order.

So yeah, it becomes a directionless clusterfuck after you leave the fort.

Last I checked, you can purify the pigs and, with pet pal, talk them into being cured and return to wizard form. Not that it really MATTERS.

Last edited by Fluffington; 21/10/16 11:00 PM.