Originally Posted by Fluffington
No, you have a valid point. Only the camp has any sense of story direction. Once you get out and get the collars off, you have no reason to follow the storyline, and it doesn't reward you for doing so at ALL. Even if it did, the storyline can fragment HARD if you do it out of order.

So yeah, it becomes a directionless clusterfuck after you leave the fort.

Last I checked, you can purify the pigs and, with pet pal, talk them into being cured and return to wizard form. Not that it really MATTERS.


I think you do have a reason to follow the story line, since you still want to get off the island and you've heard there are armed Sourcerers out there who could help. I haven't gone far enough yet to see the story fragment so I'll comment when I get to it.

The fact that there are pigs could be fine. When I was a kid I played age of mythology, and there was a spell that could turn enemy units into pigs and it was one of the most horrifying things I'd ever seen, because you could then kill those pigs and use their meat to feed your armies.

The idea of a human being turned into a pig against their will should be something horrifying. If they want to keep the 'on fire for all eternity' thing, fine, but there shouldn't be explosives everywhere, the pigs shouldn't be immune to poison, and they shouldn't be running everywhere erratically. If anything they should be standing still or writhing on the ground pig screaming. Also there shouldn't be so many of them, because it makes it less personal, and a few of them should have killed themselves by jumping on the wooden spikes, jumping off cliffs, drowning themselves, etc.

Anyone who wouldn't go insane from years of being on fire would either be incredibly strong willed or distant.

Last edited by chocolate; 21/10/16 11:16 PM.