Originally Posted by aj0413

We can definitely see some trends in all the responses

> Repair/identify all button
> Durability/Equipment related skills
> Repair/identify items being consumables with 'charges'
> Some special items that go around the skill req for normal actions such as lockpicking/identifying


aj0413 - thanks for this summary. I've been asking for the "repair/identify all button" since 2014, and the other ideas could also be improvements if implemented thoughtfully (as long as the repair/identify item "charges" aren't too punishing, assuming the devs insist on including consumable repair/identify items as yet another gold sink - though I personally think that's completely unnecessary and another step in the wrong direction). It'll be interesting to see where this all goes in the next patch.