Originally Posted by chocolate
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* Side note: items breaking/being lost when breaking open a chest is something that should be a thing, though I thought it already was


Items shouldn't be lost when breaking things, that's retarded and overly punishing. The major downside to breaking open chests should be that it is loud, and that's it. Durability damage from breaking things should be the same as hitting anything else in the game with your weapon.

If Larian wants to implement some kind of fragile items list into the game, items that would be broken from simply being shaken around (snow globes, my favorite weapon), then sure those can get smashed if you smash a chest and they're in it.


What? Who said durability shouldn't be lost when hitting anything else?

I was implying that when you break open a chest for loot their should be some loss in the value of what you get.

Otherwise, why would people bother lockpicking and such on chests they find in the field. There're many chests in D:OS 1 where making noise woudlnt be a loss cause the chest was in enemy territory and you killed everyone, there was no one around, the chest belonged to no one, or it was easy to get the NPCs to leave the area.

Without some way of making lockpicking any individual chest a better general option than bashing it open, you're hurting the mechanics existence outside of special exceptions.