What? Who said durability shouldn't be lost when hitting anything else?
I was implying that when you break open a chest for loot their should be some loss in the value of what you get.
Otherwise, why would people bother lockpicking and such on chests they find in the field. There're many chests in D:OS 1 where making noise woudlnt be a loss cause the chest was in enemy territory and you killed everyone, there was no one around, the chest belonged to no one, or it was easy to get the NPCs to leave the area.
Without some way of making lockpicking any individual chest a better general option than bashing it open, you're hurting the mechanics existence outside of special exceptions.
I knew what you meant I just typed that weird. I was just adding on the end separately that durability damage shouldn't be more from breaking open chests.
And yes, most of the time noise wouldn't be a problem. That's the point. There shouldn't be any downside to breaking open chests other than noise, lock-picking is for opening chests where noise is important, not for opening chests in the field. If you happen to be good at lock-picking and find a chest in the field that's locked, sure, go ahead and lock-pick and save some durability. But breaking it should get you the same things as lock-picking it.
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Right - if the only penalty to bashing/blasting open chests was the noise, as already mentioned, people could (and would) just pick up the chest and move it to a place with no NPCs nearby, then crack it open with no penalty. That's why it's been suggested (and I believe already implemented in game) that at least the fragile stuff in the chest should break as an added penalty to not trying to pick the lock. Doors of course only need the noise penalty, as they can't be moved around.
I'm not really sure if this is a bad thing though. There can still be unbreakable chests so that you would need lockpicking, but I think players should be rewarded for being clever and moving chests with teleport or pocketing them and then smashing them further away.
But I do agree that fragile things should be broken. What kind of things are you thinking of as fragile?