Originally Posted by Fluffington
That's the POINT. Ever play Disgaea? Plenty of the storylines in the game are dark as can be, and yet the game is comical and silly.

It's not on the same level, but having some levity is fine. I still laugh when my scoundrel pulls a boulder out of his ass and nobody even pauses to comment on it.


I love Disgaea, but you have to understand what Disgaea does. When you have a game you have to set its tone in those first moments of the game. The first thing that happens in Disgaea is Etna trying to wake up Laharl by stabbing him and shooting him with machine guns and rocket launchers. You know right off the bat that the game is going to be silly.

Then later it creeps in with darker vibes, because Disgaea is a silly world on the surface but underneath things can be kind of dark.

In Divinity, it sets it up as a somber, kind of disillusioned experience. You're a prisoner, your ship has been torn apart at sea by something you don't understand, and you're washed up and abandoned on a shore. The gods are dead, the world seems to be ending and nobody knows why. You find a child who is convinced nowhere in the world is safe anymore, and then right after you meet someone who is contemplating suicide. You know, or you think you know, what kind of game you're getting into.

Then you see things like the animations and the pigs and these don't come off as the underlying sillyness of a dark world, they come off as a funny joke or reference by the developer. You can see the developer laughing behind the screen, it's not happening for any in world reason, it's happening because the developer thought it was funny.

You aren't playing a game with a story anymore you're just playing a funny joke.

If sillyness wants to creep into a game like this one, it needs to be slowly and not so over the top.

Last edited by chocolate; 22/10/16 01:57 AM.