We can definitely see some trends in all the responses
> Repair/identify all button > Durability/Equipment related skills > Repair/identify items being consumables with 'charges' > Some special items that go around the skill req for normal actions such as lockpicking/identifying
Let me just fix this real quick, to put it into a more useful format/wording:
-Durability is currently far too detrimental to the overall experience, compared to the benefits it provides as a balancing tool.
-Durability isn't a critical feature, and it wouldn't be a big loss for it to be removed wholesale.
-Much of the current issues could be alleviated by introducing some degree of automation to the maintenance process.
-Alternate systems that resolve the tediousness while retaining the functional benefits of the old one could be pursued.