Originally Posted by aj0413

We can definitely see some trends in all the responses

> Repair/identify all button
> Durability/Equipment related skills
> Repair/identify items being consumables with 'charges'
> Some special items that go around the skill req for normal actions such as lockpicking/identifying


Let me just fix this real quick, to put it into a more useful format/wording:

-Durability is currently far too detrimental to the overall experience, compared to the benefits it provides as a balancing tool.

-Durability isn't a critical feature, and it wouldn't be a big loss for it to be removed wholesale.

-Much of the current issues could be alleviated by introducing some degree of automation to the maintenance process.

-Alternate systems that resolve the tediousness while retaining the functional benefits of the old one could be pursued.