Originally Posted by Mikus
I actually don't disagree with you - as with the repair and identify mechanics, I find I'm trying to work within the (IMO somewhat artificial) limitations the devs seem to have placed on the gameplay. And the definition of fragility would be tricky if the "breakage" mechanic is intended to be a real penalty, as (for example) a super-valuable magical weapon in a chest shouldn't break (unless that +200 Axe of Heavenly Doom is actually made of balsa wood), while a possibly cheap potion might - rendering it not much of a penalty after all, especially at higher levels. I guess I'm just trying to understand and justify why people want these kinds of "immersive" things in the game in the first place.


I don't think it would be so bad for any potion of any level to always have a chance to be broken if you're smashing things. They are made of glass, so, ya kno.

And it's just the genre. rpg literally stands for role playing game, so the game should be developed to get the player into that role, the role of their character existing in a fantasy world. Immersion is a delicate balance and it's far too easy to break. It just hinges on making the player feel like they can be punished fairly for their actions, but also rewarded fairly.

The punishment of noise and the possibility of breaking potions from smashing things is fair, and when a player who is new to the game smashes a chest with a gigantic hammer and then finds the ground covered in healing potion, they can only sigh and say "Yeah that's my fault." And this kind of thing immerses them in the game, makes them realize that the game is watching them and willing to punish or reward their actions in it, makes them act more like their character would.

And back to the free mobile repairs, this isn't fair. This feels like we don't need the game world anymore, we're fine on our own, we have magical god hammers. Players stop acting like their character would and start acting like they're playing a video game instead of role playing in a fantasy world.

Last edited by chocolate; 22/10/16 12:39 AM.