RP value does constitue part of the fun for some of us
Which means we like immersive qualities. Heck, it's why I like the survival elements in fallout.
Yeah, I totally get that - I actually liked the way the survival elements were implemented in the old Fallout games, and didn't mind (for example) the repair mechanics in Morrowind and Oblivion. I think the UI and the gameplay reasons for those mechanics were much more tied in to the "fun factor" of the games' settings, if that makes sense. To me, the current similar mechanics in D:OS 1 and 2 seem more "tacked-on" for their own sake and annoying, which I guess is one of the reasons for this forum discussion in the first place!